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 New Pet System for Runes of Magic

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PostSubject: New Pet System for Runes of Magic   Tue Jun 08, 2010 6:18 pm

The next expansion to the third chapter of Runes of Magic is still to come this month bringing with it a selection of new features to Chapter III – The Elder Kingdoms.

Patch 3.0.2 integrates, amongst others, over 100 virtual pets with a range of new functions. Players will be able to access the new pets after completing a specific quest at the end of which they can receive pet eggs after defeating an NPC opponent. Once players have summoned their useful companions a wide range of skills will be available to them. The pets can be managed, cared for, and even combined together using an extensive menu.

These pets can also be allocated various attributes such as experience, talent and loyalty which will directly have an effect on players’ characters in many different ways. For instance, the loyalty value of a pet will directly determine the probability of it attacking an opponent. The more trained and happier a pet is, the more strongly it will support its master in battle or in producing crafting materials.

Players can also benefit from effective buffs during combat depending on their pets’ attributes. To begin with players will be able to own up to six pets and will be able to summon one of them at any one time. Two extra slots will be activated in the future.

Further information on the new pet system will soon be available on our website!




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Veralin
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PostSubject: Re: New Pet System for Runes of Magic   Wed Jun 09, 2010 9:48 am

Cool. I hope i can cast my Lucky Frog, Oak Walker and pet at the same time for my warden. Will be a real zoo Wink
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PostSubject: Re: New Pet System for Runes of Magic   Wed Jun 09, 2010 1:28 pm

That is actually something I fear *grins* This will cause horrendous lag for all of us I think Wink And my curing shot... what shall I do when there are even more pets around? lol
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